![]() ![]() ![]() The cards are broken up into four categories: Reflex, Discipline, Brawn, and Fortune. You can construct your deck how you choose and pick certain cards at the start of each game to give your character a bit of a buff-up to help maintain your survival. Replacing a skill tree, these cards give players an opportunity to design their very own perks and boosts. The most notable change for Left 4 Dead fans coming in is a brand new rogue-lite element of a card system that it dishes you out at the start of each match and then incorporates throughout your playthrough. Regarding modes, the game plates up either a ‘Campaign’ where four-players run-and-gun their way throughout different post-apocalyptic environments or ‘Quickplay’ if you fancy jumping straight into a random match. Thankfully for me, Back 4 Blood does offer players controller support and even though, initially, I was somewhat concerned if it would be fluid enough in a high-action game like this, I shouldn’t have worried as I found out later when getting stuck into a match. Jumping into the closed alpha, I was greeted with the usual array of menu options where you can tweak things like your gameplay difficulty, accessibility options, and game controls. To say it met all my expectations so far is probably an understatement. When I found out that Turtle Rock Studios, the developers behind the original Left 4 Dead, were developing a new “co-op zombie genre”, I couldn’t tell you how excited I was and now, here I am, playing that very project in Back 4 Blood closed alpha. Weekends sat with a giant pizza and friends screaming “Watch out for the witch!” while popping zombie’s heads have been some of my best gaming memories. Little did I know that it would become one of the best games I’ve played and how much time I lovingly poured into it. When I first picked up my controller to play Left 4 Dead 12 years ago on my trusty Xbox 360, I thought that it would be the kind of game that would just tie me over in between playing GTA 4 and Fable 2. ![]()
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